Specializations

Specializations are schools of abilities players choose upon creating their characters which grant them abilities in their arsenal. Players must choose three specializations, to which there are three types: primary, secondary, and tertiary. Choosing a school of combat as a primary specialization grants access to that school's ultimate abilities. Secondary specializations grant moderate access to a school's abilities, though less than a primary access would allow. While tertiary specializations grant access to only a few abilities from a specific school.

Attack

 * Main article: Attack

Attack specialization is a major school of combat that focuses on improving one's melee combat performance. Unlike Spin, Attack focuses on one-on-one engagements.

Counter

 * Main article: Counter 

Counter specialization is a school of combat that focuses on nullifying attacks and retaliating with a counterattack. Counter is compatible with all forms of combat (melee, ranged, and magic), and is a popular and effective specialization for players who engage in PvP. The specialization, like Dodge and Guard, provide the user various stances to employ, which can augment one's counterattack with various effects, such as stuns, silences, or knockbacks. It is not an effective substitute specialization for Guard specialization for tanks, however some tanks have been known to used the specialization.

Discipline
Discipline specialization is a school of combat that focuses on reducing the costs, cooldowns, and incantation times of abilities, as well as granting various miscelleneous abilities. Like Counter and Rapid, Discipline is compatible with all forms of combat, though is very rarely ever chosen.

Guard
Guard specialization is a school of combat that focuses on avoiding damage. Guard is compatible with all forms of combat, though is essential for tanking.

Marksmanship
Marksmanship specialization is a major school of combat that focuses on improving one's ranged combat performance; increasing one's damage and performance with ranged weapons (bows, guns, throwing weaponry, etc.) and granting access to high leveled ranged abilities. While it is not a requirement to specialize in Marksmanship in order to use ranged weaponry, one's performance without the specialized is severely hindered. In addition to granting access to high leveled ranged abilities and increasing damage with ranged weaponry, Marksmanship specialization also allows for improvements for one's ranged critical strike and hit chance. Powerful and popular, Marksmanship, when chosen, is often chosen as a player's primary or secondary specialization.

Rapid

 * Main article: Rapid

Rapid specialization is a school of combat that focuses on augmenting combat performance; focusing on allowing the striking of multiple enemies and a quick succession of attacks. It is compatible with all forms of combat; maximizing damage output by enhancing speed and attacking multiple targets, rather than simply increasing the damage of attacks.

Rush
Rush specialization is a school of combat that focuses on a mobile playstyle and avoiding damage. Rush is compatible with all forms of combat, and is a popular and effective specialization for players who engage in PvP.

Spin
Spin specialization is a major school, of combat that focuses on striking multiple opponents at once with sweeping strikes.

Weapon Knowledge
Weapon Knowledge specialization is school of combat that focuses on augmenting one's own performance with specific weaponry while granting access to abilities to combat various forms of weaponry. Despite being rarely chosen, Weapon Knowledge grants access even as a tertiary specialization to a wide variety of both active and passive abilities (the latter which do not consume space on an attack bar), such as increasing weapon damage and critical strike chance, reducing cooldown and incantation time, increasing weapon swing speed, granting disarm abilities, etc. Weapon Knowledge users also recieve bonuses to the Blacksmithing profession, allowing them to forge more and stronger weaponry and tools than others. When chosen, it is almost always chosen as a tertiary specialization.

Frost
Frost specialization is the school of magic responsible for ice-based attacks, spells, augmentations, etc. Like the Nature and Wind schools of magic, Frost possesses a wide variety of offensive and defensive capabilities, however possesses means of healing. Frost spells are capable of slowing or ensnaring opponents, augmenting armor, summoning familiars, and striking multiple opponents at once.

Inferno

 * Main article: Inferno

Inferno specialization is the school of magic responsible for fire-based attacks, spells, augmentations, etc. It is highly offensive in nature, being far more destructive than most other schools of magic, though the lacks the quantity and quality of defensive and healing capabilities compared to the others.

Light
Light specialization is the school of magic responsible for light-based attacks, spells, augmentations, etc. Like Nature and unlike the other schools of magic, Light is not a primarily offensive school, possessing a high amount of defensive and healing capabilities. Though it lacks in many offensive capabilities, the few that it grants access to are extremely effective against the Shadow school of magic, and against demons and undead beings.

Nature
Nature specialization is the school of magic responsible for nature-based attacks, spells, augmentations, etc. Like Light and unlike the other schools of magic, Nature is not a primarily offensive school, possessing a high amount of defensive and healing capabilities, though remains more offensive than Light. The Nature school of abilities employ acids, poisons, lightning, natural energies, and the manipulation of nature for a wide variety of attacks.

Shadow
Shadow specialization is the school of magic responsible for shadow-based attacks, spells, augmentations, etc. Shadow is an extremely powerful and popular school of magic and is one of the few schools of abilities that grant access to self-healing offensive abilities. Being highly offensive in nature however, Shadow, like Inferno, lacks in defensive capabilities, though still—unlike Fire—remains highly versatile.